October 12th, 2006

Bloom!

So I’ve kinda quickly thrown together a bloom shader to simulate light hot-spots and lens imperfection. It’s the new lens-flare, but hey, it does look slick if used right. It’s a little strong here because the test scene wasn’t setup for it, but I think the results are fairly decent. I will be migrating to full HDR as soon as I find the time to do it right.

As you can see, fillrate due to the guassian blurs cuts my fps almost in half. This is definately not acceptable, and I’ll be working on correcting that. Here’s a good link I’ll be referring to. Once I finish sorting out the bloom, I’ll be able to really go to town with the public shadow demo =D.